Battles are turn based, with the turn order displayed vertically on the left side of the screen. You begin with just one, Regret (which could be a genuinely great piece of gameplay storytelling if the game did anything with it), but acquire more through the story and by finding some on gravestones and defeating them. Instead of fighting yourself, you control aspects of your emotions called Figments which each have their own abilities. If the story was just a vehicle for the combat I could forgive it, and I’m already trying to go easy since this is an indie game, but the combat also feels like it lacks focus. It’s just all so messy, meandering, and poorly written that it becomes a struggle to find the good. It’s not all bad though, the bones of a good plot are here and I did genuinely enjoy Mary’s story in Chapter 2. You work your way backwards through the game to learn that the driving force behind the game, chasing a character named Adrian to ask what he knows about figments, could have easily been avoided if anyone talked to each other and then it ends with a plot point I had assumed the game forgot about. While Chapter 3 is essentially just backtracking for cutscenes, Chapter 4 is an absolute pointless slog. Chapter 2 has the most interesting conflict and characters by far, but even then it still feels contrived and is resolved very quickly. You begin as Laila, the aforementioned ghost with no memories who is a silent protagonist… Except not really because they start to speak out of nowhere once you hit chapters two and three. The game is divided into four chapters (with a fifth for exploration and revisiting bosses) and each has you play as a different character. Sony PULSE Explore wireless earbuds review - Planar Magnetic Thumpers
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